The Flower is a 3D animated short centered on atmospheric storytelling. It demonstrates technical expertise in modeling, texturing, and lighting, featuring character performances brought to life through a hybrid workflow of Autodesk Flow Studio motion capture and hand refined keyframe animation.
A game ready stylized prop modeled in Maya and textured in Substance Painter, balancing clean topology with a whimsical stylized look.
A collection of stylized village assets modeled in Maya and sculpted in Blender. This clay render emphasize the clean silhouettes and consistent design of the set.
Kayee Avatar's Awakening Game Level
A collaborative university project where I served as the Sole Lead Designer and Developer. While the narrative and concept were developed alongside Kavinu Navaratne, I was responsible for all technical implementation, environment design, and mechanics within Unreal Engine 5.