The Flower is a 3D animated short centered on atmospheric storytelling. It demonstrates technical expertise in modeling, lighting, and texturing, utilizing Adobe Substance Painter to achieve a distinct, stylized look. Character performances were brought to life through a hybrid workflow of Autodesk Flow Studio motion capture and hand refined keyframe animation, with the final rendered image sequences assembled and polished through post production in DaVinci Resolve.
A game ready stylized prop modeled in Maya and textured in Substance Painter, balancing clean topology with a whimsical stylized look.
This is a game ready prop optimized for Unreal Engine. To achieve a smooth, high quality finish while maintaining performance, I baked a high poly sculpt onto a low poly mesh, ensuring clean rounded edges via the normal map.
A collection of stylized village assets modeled and sculpted in Blender. This clay render emphasize the clean silhouettes and consistent design of the set.
Game ready wooden shield asset. High poly sculpting and low poly modeling completed in Blender, with baking and texturing done in Substance Painter.
This is a miniature 3D environment created by me using Maya to UV unwrap and arrange the scene. I used Substance Painter to texture the models.
Kayee Avatar's Awakening Game Level
A collaborative university project where I served as the Sole Lead Designer and Developer. While the narrative and concept were developed alongside Kavinu Navaratne, I was responsible for all technical implementation, environment design, and mechanics within Unreal Engine 5.